So the developers settled on a far superior option: the Auto setting. To the devs, making it vague made perfect sense - the precise definition of "frame" varies significantly and it would be very difficult to explain. The interface for the Framelimiter simply presented a number, without any explanation of what it was. In the case of the Wrap Negative Indirect Texture Coordinates, it was developed as a fix for F-Zero GX, but FIFOCI discovered it also affected Skyward Sword.Ĥ.0-8581 - Throttler: Rename "framelimiter" to "emulation speed" by degasus ¶Ī constant problem for the developers is designing the interface so anyone can understand it, especially as layers of decisions pile up over the years. Without FIFOCI, it's possible that these changes would not exist, or if they did, there wouldn't be an easy way to verify what they fixed. Of course, FIFOCI is limited to graphical bugs, and certain graphical bugs at that. These images were automatically generated on a server without user interaction and were taken from the exact same frame of instructions sent to the emulated GameCube/Wii GPU. Something to notice about this Progress Report is that we heavily leaned on Dolphin's FIFOCI infrastructure for screenshots and examples.
#Dolphin 5.0 memory card cannot be used update
As Dolphin approaches its next release, we hope that users will continue to update to the latest dev builds and test for regressions and issues so they can be caught before 5.0 is in everyone's hands. There have been some noteworthy regressions (notably with netplay) and through testing we've noticed some broken features that have been working incorrectly for some time. Work toward Dolphin 5.0 has continued but, a lot of these cleanups have come at a cost.
As an added bonus a feature implemented three years ago was rediscovered! That kind of thing just seems to happen over the course of a project.
Some of us were worried there wouldn't even be enough content for a Progress Report! Alas, while the gears have shifted toward different things to prepare for a release, there is no shortage of interesting changes. With Dolphin in the thick of the 5.0 feature freeze, things were expected to slowdown a bit.